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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Abundant Harvest
0%
Live Inclusion
Times Brought
185
Decks Running
94
Median Cast Turn
3.0
Drawn → Played
78%
Format
First-cast turn
n=40
30%
T1
10%
T2
13%
T3
8%
T4
8%
T5
28%
T6-9
5%
T10+
Median
3.0
P25
1
· P75
7
· max
11
On curve
30%
(12 / 40 cast on T1)
Cast same turn as drawn
67%
The "good card" funnel
185 brought · 89 playersBrought to game
185
Ever drawn
51
Reached battlefield
40
Still on board at game end
1
≥ -11.8pp
Players who cast this card win 19% of the time (n=38) , vs 18% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -11.8pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
1.8%
Battlefield
73.2%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Bristly Bill, Spine Sower
3 decks
-
2
Arixmethes, Slumbering Isle
2 decks
-
3
Azusa, Lost but Seeking
2 decks
-
4
Codie, Vociferous Codex
2 decks
-
5
Flubs, the Fool
2 decks
-
6
Kona, Rescue Beastie
2 decks
-
7
Minsc & Boo, Timeless Heroes
2 decks
-
8
Oviya Pashiri, Sage Lifecrafter
2 decks
-
9
Scion of the Ur-Dragon
2 decks
-
10
The Unbeatable Squirrel Girl
2 decks
Card text
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Commander Masters (CMM)
·
Common
·
Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.