Abyssal Harvester card art
Live Play Data

Abyssal Harvester

{1} {B} {B} · Creature — Demon Warlock · Foundations (FDN)
1%
Live Inclusion
Times Brought
269
Decks Running
120
Median Cast Turn
6.0
Drawn → Played
59%
Format

First-cast turn

n=36
0%
T1
0%
T2
3%
T3
19%
T4
14%
T5
56%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 7 · max 14
On curve 3% (1 / 36 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

269 brought · 115 players
Brought to game
269
Ever drawn
61
Reached battlefield
36
Still on board at game end
14

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.1pp

Players who cast this card win 34% of the time (n=34) , vs 21% when it never left the library (n=170).

When players drew this card but left it in hand, they won 11% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.8pp; 95% confidence interval -3.1pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

77 instances
18.2%
Battlefield
44.2%
Graveyard
14.3%
Exile
23.4%
Hand

Commanders that played this card

in tracked games
Card text
Abyssal Harvester card

Abyssal Harvester

{1} {B} {B}
Creature — Demon Warlock
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
3 / 2
Foundations (FDN) · Rare · Illustrated by Diana Franco

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.