Abyssal Harvester card art
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Abyssal Harvester

{1} {B} {B} · Creature — Demon Warlock · Foundations (FDN)
Times Brought
170
Decks Running
81
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Abyssal Harvester card

Abyssal Harvester

{1} {B} {B}
Creature — Demon Warlock
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
3 / 2
Foundations (FDN) · Rare · Illustrated by Diana Franco

Final zone distribution

44 instances
31.8%
Battlefield
31.8%
Graveyard
13.6%
Exile
22.7%
Hand

The "good card" funnel

170 brought · 77 players
Brought to game
170
Ever drawn
38
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 28% of the time (n=19) , vs 24% when it never left the library (n=99).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -8.8pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
17%
T3
13%
T4
17%
T5
43%
T6-9
4%
T10+
Median 5 P25 4 · P75 7 · max 10
On curve 22% (4 / 23 cast on T3) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.