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Part of Commander Masters
·
Creature — Ooze
·
Commander Masters (CMM)
Live Play Data
Acidic Slime
3%
Live Inclusion
Times Brought
796
Decks Running
421
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=124
1%
T1
1%
T2
3%
T3
10%
T4
15%
T5
49%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
18
On curve
30%
(19 / 124 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
798 brought · 387 playersBrought to game
798
Ever drawn
184
Reached battlefield
124
Still on board at game end
47
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 28% of the time (n=110) , vs 15% when it never left the library (n=522).
When players drew this card but left it in hand, they won 26% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval +4.5pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
204 instances3.9%
Library
23.0%
Battlefield
35.8%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
47 decks
-
2
Heroes in a Half Shell
32 decks
-
3
Uugguu, the Omniplasm
31 decks
-
4
Omo, Queen of Vesuva
27 decks
-
5
Aesi, Tyrant of Gyre Strait
26 decks
-
6
Meren of Clan Nel Toth
20 decks
-
7
Aeve, Progenitor Ooze
13 decks
-
8
Fynn, the Fangbearer
13 decks
-
9
Yarok, the Desecrated
11 decks
-
10
Kathril, Aspect Warper
10 decks
Card text
Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.