collections_bookmark Part of Commander Masters
Acidic Slime card art
Live Play Data

Acidic Slime

{3} {G} {G} · Creature — Ooze · Commander Masters (CMM)
3%
Live Inclusion
Times Brought
796
Decks Running
421
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=124
1%
T1
1%
T2
3%
T3
10%
T4
15%
T5
49%
T6-9
21%
T10+
Median 7.0 P25 5 · P75 9 · max 18
On curve 30% (19 / 124 cast on T5) Cast same turn as drawn 30%

The "good card" funnel

798 brought · 387 players
Brought to game
798
Ever drawn
184
Reached battlefield
124
Still on board at game end
47

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.5pp

Players who cast this card win 28% of the time (n=110) , vs 15% when it never left the library (n=522).

When players drew this card but left it in hand, they won 26% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.6pp; 95% confidence interval +4.5pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

204 instances
3.9%
Library
23.0%
Battlefield
35.8%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games
Card text
Acidic Slime card

Acidic Slime

{3} {G} {G}
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
2 / 2
Commander Masters (CMM) · Uncommon · Illustrated by Karl Kopinski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.