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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Acquired Mutation
0%
Live Inclusion
Times Brought
168
Decks Running
101
Median Cast Turn
8.0
Drawn → Played
80%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
3%
T4
13%
T5
72%
T6-9
13%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
0%
(0 / 32 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
168 brought · 102 playersBrought to game
168
Ever drawn
40
Reached battlefield
32
Still on board at game end
18
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 22% of the time (n=31) , vs 19% when it never left the library (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -11.8pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances6.7%
Library
40.0%
Battlefield
33.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
61 decks
-
2
Valgavoth, Harrower of Souls
4 decks
-
3
Xantcha, Sleeper Agent
4 decks
-
4
Khârn the Betrayer
3 decks
-
5
Preston Garvey, Minuteman
3 decks
-
6
Mr. House, President and CEO
2 decks
-
7
Red Death, Shipwrecker
2 decks
-
8
The Rani
2 decks
-
9
Alexios, Deimos of Kosmos
1 decks
-
10
Avatar Roku, Firebender
1 decks
Card text
Acquired Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
Fallout (PIP)
·
Uncommon
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.