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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Acquired Mutation
0%
Live Inclusion
Times Brought
124
Decks Running
80
Median Cast Turn
7.0
Drawn → Played
81%
Format
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
0%
T4
19%
T5
62%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
4%
(1 / 26 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
124 brought · 80 playersBrought to game
124
Ever drawn
32
Reached battlefield
26
Still on board at game end
13
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 21% of the time (n=25) , vs 19% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -14.0pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
39.4%
Battlefield
39.4%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
46 decks
-
2
Preston Garvey, Minuteman
3 decks
-
3
Valgavoth, Harrower of Souls
3 decks
-
4
Xantcha, Sleeper Agent
3 decks
-
5
Khârn the Betrayer
2 decks
-
6
Mr. House, President and CEO
2 decks
-
7
The Rani
2 decks
-
8
Alexios, Deimos of Kosmos
1 decks
-
9
Avatar Roku, Firebender
1 decks
-
10
Bhaal, Lord of Murder
1 decks
Card text
Acquired Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
Fallout (PIP)
·
Uncommon
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.