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Adriana, Captain of the Guard card art
Live Play Data

Adriana, Captain of the Guard

{3} {R} {W} · Legendary Creature — Human Knight · Dominaria United Commander (DMC)
1%
Live Inclusion
Times Brought
174
Decks Running
83
Median Cast Turn
6
Drawn → Played
69%
Format

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
30%
T4
19%
T5
41%
T6-9
11%
T10+
Median 6 P25 4 · P75 7 · max 15
On curve 48% (5 / 27 cast on T5)

The "good card" funnel

174 brought · 85 players
Brought to game
174
Ever drawn
29
Reached battlefield
20
Still on board at game end
11

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.7pp

Players who cast this card win 28% of the time (n=19) , vs 28% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.0pp; 95% confidence interval -20.7pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
31.4%
Battlefield
40.0%
Graveyard
5.7%
Exile
22.9%
Hand

Commanders that played this card

in tracked games
Card text
Adriana, Captain of the Guard card

Adriana, Captain of the Guard

{3} {R} {W}
Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4 / 4
Dominaria United Commander (DMC) · Rare · Illustrated by Chris Rallis

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.