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Part of Dominaria United
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Legendary Creature — Human Knight
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Dominaria United Commander (DMC)
Live Play Data
Adriana, Captain of the Guard
1%
Live Inclusion
Times Brought
245
Decks Running
106
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=43
0%
T1
0%
T2
2%
T3
19%
T4
19%
T5
49%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
40%
(8 / 43 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
245 brought · 109 playersBrought to game
245
Ever drawn
49
Reached battlefield
36
Still on board at game end
20
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 38% of the time (n=35) , vs 29% when it never left the library (n=171).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -8.6pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
36.4%
Battlefield
34.5%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
15 decks
-
2
Tifa, Martial Artist
13 decks
-
3
Neyali, Suns' Vanguard
11 decks
-
4
General Ferrous Rokiric
10 decks
-
5
Winota, Joiner of Forces
10 decks
-
6
Dihada, Binder of Wills
6 decks
-
7
Aurelia, the Warleader
4 decks
-
8
Marisi, Breaker of the Coil
4 decks
-
9
Otharri, Suns' Glory
3 decks
-
10
Syr Gwyn, Hero of Ashvale
3 decks
Card text
Adriana, Captain of the Guard
Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4 / 4
Dominaria United Commander (DMC)
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Rare
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Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.