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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Aether Gale
1%
Live Inclusion
Times Brought
474
Decks Running
243
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=84
1%
T1
0%
T2
0%
T3
5%
T4
10%
T5
71%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
15%
(8 / 84 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
474 brought · 224 playersBrought to game
474
Ever drawn
129
Reached battlefield
84
Still on board at game end
13
≥ +17.1pp
Players who cast this card win 49% of the time (n=77) , vs 21% when it never left the library (n=291).
When players drew this card but left it in hand, they won 21% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.4pp; 95% confidence interval +17.1pp to +39.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances4.1%
Library
8.8%
Battlefield
50.0%
Graveyard
14.9%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
94 decks
-
2
Zimone, Mystery Unraveler
19 decks
-
3
Firkraag, Cunning Instigator
12 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
10 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
9 decks
-
6
Hinata, Dawn-Crowned
6 decks
-
7
Vivi Ornitier
5 decks
-
8
Prismari, the Inspiration
4 decks
-
9
Teferi, Temporal Archmage
4 decks
-
10
Jon Irenicus, Shattered One
3 decks
Card text
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Jack Wang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.