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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Aether Gale
1%
Live Inclusion
Times Brought
338
Decks Running
193
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=55
2%
T1
0%
T2
0%
T3
5%
T4
9%
T5
73%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
16%
(5 / 55 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
338 brought · 176 playersBrought to game
338
Ever drawn
89
Reached battlefield
55
Still on board at game end
7
≥ +6.3pp
Players who cast this card win 43% of the time (n=50) , vs 23% when it never left the library (n=199).
When players drew this card but left it in hand, they won 18% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval +6.3pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances3.8%
Library
6.7%
Battlefield
52.4%
Graveyard
12.4%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
76 decks
-
2
Zimone, Mystery Unraveler
13 decks
-
3
Firkraag, Cunning Instigator
10 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
9 decks
-
5
The Emperor of Palamecia // The Lord Master of Hell
8 decks
-
6
Hinata, Dawn-Crowned
5 decks
-
7
Vivi Ornitier
5 decks
-
8
Jon Irenicus, Shattered One
3 decks
-
9
Prismari, the Inspiration
3 decks
-
10
Teferi, Temporal Archmage
3 decks
Card text
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Jack Wang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.