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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Aether Gale
1%
Decklist Inclusion
Times Brought
206
Decks Running
127
In Decks
886
Decklist Inclusion
1%
Format
Card text
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Jack Wang
Final zone distribution
67 instances4.5%
Library
7.5%
Battlefield
49.3%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
57 decks
-
2
Zimone, Mystery Unraveler
8 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
5 decks
-
5
Firkraag, Cunning Instigator
4 decks
-
6
Vivi Ornitier
4 decks
-
7
Hinata, Dawn-Crowned
3 decks
-
8
Eluge, the Shoreless Sea
2 decks
-
9
Jon Irenicus, Shattered One
2 decks
-
10
Muddle, the Ever-Changing
2 decks
The "good card" funnel
206 brought · 117 playersBrought to game
206
Ever drawn
58
Reached battlefield
38
Still on board at game end
5
≥ +7.1pp
Players who cast this card win 43% of the time (n=38) , vs 21% when it never left the library (n=128).
When players drew this card but left it in hand, they won 22% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.8pp; 95% confidence interval +7.1pp to +38.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
3%
T1
0%
T2
0%
T3
8%
T4
11%
T5
74%
T6-9
5%
T10+
Median
6.0
P25
6
· P75
8
· max
14
On curve
21%
(4 / 38 cast on T5)
Cast same turn as drawn
35%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.