collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Aether Gale
Times Brought
154
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Jack Wang
Final zone distribution
38 instances5.3%
Battlefield
65.8%
Graveyard
15.8%
Exile
13.2%
Hand
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
41 decks
-
2
Zimone, Mystery Unraveler
5 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
3 decks
-
4
Zaffai, Thunder Conductor
3 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
6
Shiko and Narset, Unified
2 decks
-
7
Veyran, Voice of Duality
2 decks
-
8
Arixmethes, Slumbering Isle
1 decks
-
9
Baral, Chief of Compliance
1 decks
-
10
Brago, King Eternal
1 decks
The "good card" funnel
155 brought · 80 playersBrought to game
155
Ever drawn
33
Reached battlefield
26
Still on board at game end
2
≥ -2.2pp
Players who cast this card win 34% of the time (n=24) , vs 26% when it never left the library (n=92).
Observed gap +8.3pp; 95% confidence interval -2.2pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
0%
T2
0%
T3
4%
T4
23%
T5
54%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
31%
(6 / 26 cast on T5)
Cast same turn as drawn
43%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.