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Part of Modern Horizons 3
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Enchantment
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Modern Horizons 3 (MH3)
Live Play Data
Aether Revolt
0%
Live Inclusion
Times Brought
130
Decks Running
59
Median Cast Turn
—
Drawn → Played
53%
Format
First-cast turn
n=16Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
130 brought · 57 playersBrought to game
130
Ever drawn
30
Reached battlefield
16
Still on board at game end
13
≥ -6.9pp
Players who cast this card win 36% of the time (n=16) , vs 18% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.9pp; 95% confidence interval -6.9pp to +42.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
36.1%
Battlefield
19.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Satya, Aetherflux Genius
23 decks
-
2
Saheeli, Radiant Creator
14 decks
-
3
Norin the Wary
5 decks
-
4
Ragost, Deft Gastronaut
3 decks
-
5
Dr. Madison Li
2 decks
-
6
Liberty Prime, Recharged
2 decks
-
7
Maximus, Knight Apparent
2 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Extus, Oriq Overlord // Awaken the Blood Avatar
1 decks
-
10
Feather, the Redeemed
1 decks
Card text
Aether Revolt
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more
, this enchantment deals that much damage to any target.
Modern Horizons 3 (MH3)
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Rare
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Illustrated by Filipe Pagliuso
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.