Afterlife Insurance card art
Live Play Data

Afterlife Insurance

{1} {W/B} · Instant · Ravnica: Clue Edition (CLU)
1%
Live Inclusion
Times Brought
108
Decks Running
55
Median Cast Turn
Drawn → Played
63%
Format

First-cast turn

n=15

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

108 brought · 52 players
Brought to game
108
Ever drawn
24
Reached battlefield
15
Still on board at game end
1
≥ +6.9pp

Players who cast this card win 62% of the time (n=15) , vs 30% when it never left the library (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +32.2pp; 95% confidence interval +6.9pp to +57.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

28 instances
3.6%
Battlefield
57.1%
Graveyard
14.3%
Exile
25.0%
Hand

Commanders that played this card

in tracked games
Card text
Afterlife Insurance card

Afterlife Insurance

{1} {W/B}
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Ravnica: Clue Edition (CLU) · Uncommon · Illustrated by Elizabeth Peiró

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.