collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Agent of the Shadow Thieves card art
Live Play Data

Agent of the Shadow Thieves

{1} {B} · Legendary Enchantment — Background · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
167
Decks Running
74
Median Cast Turn
5.0
Drawn → Played
73%
Format

First-cast turn

n=40
13%
T1
5%
T2
10%
T3
10%
T4
15%
T5
30%
T6-9
18%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 18% (2 / 40 cast on T2) Cast same turn as drawn 52%

The "good card" funnel

167 brought · 79 players
Brought to game
167
Ever drawn
44
Reached battlefield
32
Still on board at game end
26

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 23% of the time (n=30) , vs 16% when it never left the library (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.7pp; 95% confidence interval -8.7pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
54.2%
Battlefield
18.8%
Graveyard
8.3%
Exile
18.8%
Hand
Card text
Agent of the Shadow Thieves card

Agent of the Shadow Thieves

{1} {B}
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Clare Wong

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.