format_list_numbered
#11 blue ramp card
·
Creature — Human Rogue
·
Core Set 2020 (M20)
Live Play Data
Agent of Treachery
1%
Live Inclusion
Times Brought
837
Decks Running
380
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=139
0%
T1
1%
T2
0%
T3
3%
T4
14%
T5
58%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
53%
(27 / 139 cast on T7)
Cast same turn as drawn
28%
The "good card" funnel
837 brought · 342 playersBrought to game
837
Ever drawn
223
Reached battlefield
139
Still on board at game end
80
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +17.5pp
Players who cast this card win 44% of the time (n=132) , vs 18% when it never left the library (n=523).
When players drew this card but left it in hand, they won 24% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.8pp; 95% confidence interval +17.5pp to +34.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
253 instances4.7%
Library
31.6%
Battlefield
26.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Satoru Umezawa
22 decks
-
2
Brago, King Eternal
21 decks
-
3
Gonti, Canny Acquisitor
15 decks
-
4
Orvar, the All-Form
14 decks
-
5
Yarok, the Desecrated
13 decks
-
6
Y'shtola Rhul
13 decks
-
7
Sen Triplets
11 decks
-
8
Hashaton, Scarab's Fist
10 decks
-
9
Garland, Royal Kidnapper
9 decks
-
10
Jace, Multiverse Architect
9 decks
Card text
Agent of Treachery
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
Core Set 2020 (M20)
·
Rare
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.