Live Play Data
Agent of Treachery
1%
Live Inclusion
Times Brought
417
Decks Running
227
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=65
2%
T1
0%
T2
0%
T3
6%
T4
9%
T5
55%
T6-9
28%
T10+
Median
7
P25
6
· P75
10
· max
17
On curve
52%
(12 / 65 cast on T7)
Cast same turn as drawn
37%
The "good card" funnel
417 brought · 205 playersBrought to game
417
Ever drawn
107
Reached battlefield
65
Still on board at game end
45
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +20.9pp
Players who cast this card win 52% of the time (n=65) , vs 20% when it never left the library (n=264).
When players drew this card but left it in hand, they won 17% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +32.5pp; 95% confidence interval +20.9pp to +44.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances4.7%
Library
35.4%
Battlefield
25.2%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Satoru Umezawa
13 decks
-
2
Brago, King Eternal
12 decks
-
3
Orvar, the All-Form
12 decks
-
4
Yarok, the Desecrated
10 decks
-
5
Sen Triplets
9 decks
-
6
Gonti, Canny Acquisitor
7 decks
-
7
Y'shtola Rhul
7 decks
-
8
Garland, Royal Kidnapper
6 decks
-
9
Braids, Conjurer Adept
5 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
5 decks
Card text
Agent of Treachery
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
Core Set 2020 (M20)
·
Rare
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.