Agent of Treachery card art
Live Play Data

Agent of Treachery

{5} {U} {U} · Creature — Human Rogue · Core Set 2020 (M20)
1%
Live Inclusion
Times Brought
236
Decks Running
147
Median Cast Turn
8
Drawn → Played
59%
Format

First-cast turn

n=35
0%
T1
0%
T2
0%
T3
9%
T4
6%
T5
51%
T6-9
34%
T10+
Median 8 P25 7 · P75 10 · max 14
On curve 43% (8 / 35 cast on T7) Cast same turn as drawn 30%

The "good card" funnel

236 brought · 134 players
Brought to game
236
Ever drawn
59
Reached battlefield
35
Still on board at game end
26

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.2pp

Players who cast this card win 46% of the time (n=35) , vs 22% when it never left the library (n=150).

When players drew this card but left it in hand, they won 9% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.9pp; 95% confidence interval +9.2pp to +40.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

70 instances
2.9%
Library
37.1%
Battlefield
27.1%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Agent of Treachery card

Agent of Treachery

{5} {U} {U}
Creature — Human Rogue
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
Core Set 2020 (M20) · Rare · Illustrated by Igor Kieryluk

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.