Agent of Treachery card art
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Agent of Treachery

{5} {U} {U} · Creature — Human Rogue · Core Set 2020 (M20)
Times Brought
170
Decks Running
83
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Agent of Treachery card

Agent of Treachery

{5} {U} {U}
Creature — Human Rogue
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
Core Set 2020 (M20) · Rare · Illustrated by Igor Kieryluk

Final zone distribution

38 instances
42.1%
Battlefield
15.8%
Graveyard
10.5%
Exile
31.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

171 brought · 77 players
Brought to game
171
Ever drawn
37
Reached battlefield
23
Still on board at game end
16

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 28% of the time (n=22) , vs 23% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.8pp; 95% confidence interval -5.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
13%
T3
22%
T4
0%
T5
48%
T6-9
17%
T10+
Median 7 P25 4 · P75 9 · max 29
On curve 61% (3 / 23 cast on T7)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.