Live Play Data
Airship Engine Room
Land
·
Avatar: The Last Airbender (TLA)
1%
Live Inclusion
Times Brought
264
Decks Running
116
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=66
30%
T1
11%
T2
8%
T3
9%
T4
6%
T5
33%
T6-9
3%
T10+
Median
4.0
P25
1
· P75
6
· max
12
Cast same turn as drawn
64%
The "good card" funnel
267 brought · 111 playersBrought to game
267
Ever drawn
91
Reached battlefield
66
Still on board at game end
58
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 31% of the time (n=62) , vs 17% when it never left the library (n=154).
When players drew this card but left it in hand, they won 27% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +1.0pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances4.3%
Library
63.0%
Battlefield
16.3%
Graveyard
1.1%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
38 decks
-
2
Fire Lord Azula
15 decks
-
3
Iroh, Grand Lotus
8 decks
-
4
Vivi Ornitier
5 decks
-
5
Sokka, Tenacious Tactician
4 decks
-
6
Captain Howler, Sea Scourge
3 decks
-
7
Sonic the Hedgehog
3 decks
-
8
Bria, Riptide Rogue
2 decks
-
9
Eshki Dragonclaw
2 decks
-
10
Iron Man, Titan of Innovation
2 decks
Card text
Airship Engine Room
Land
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Avatar: The Last Airbender (TLA)
·
Common
·
Illustrated by Andreas Rocha
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.