Live Play Data
Akroma, Angel of Wrath
1%
Live Inclusion
Times Brought
262
Decks Running
105
Median Cast Turn
8.5
Drawn → Played
55%
Format
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
56%
T6-9
39%
T10+
Median
8.5
P25
7
· P75
10
· max
11
On curve
50%
(2 / 36 cast on T8)
Cast same turn as drawn
17%
The "good card" funnel
262 brought · 99 playersBrought to game
262
Ever drawn
65
Reached battlefield
36
Still on board at game end
24
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 47% of the time (n=34) , vs 25% when it never left the library (n=168).
When players drew this card but left it in hand, they won 16% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.1pp; 95% confidence interval +4.6pp to +39.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances1.4%
Library
33.3%
Battlefield
19.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
28 decks
-
2
Giada, Font of Hope
20 decks
-
3
Kathril, Aspect Warper
14 decks
-
4
Avacyn, Angel of Hope
3 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
6
Seluma, Light of Aysen
3 decks
-
7
Winota, Joiner of Forces
3 decks
-
8
Akroma, Vision of Ixidor
2 decks
-
9
Bruna, the Fading Light
2 decks
-
10
Odric, Lunarch Marshal
2 decks
Card text
Akroma, Angel of Wrath
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
Commander 2020 (C20)
·
Mythic
·
Illustrated by Terese Nielsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.