Altar of Dementia
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
66 instancesCommanders that played this card
in tracked games-
1
Atla Palani, Nest Tender
6 decks
-
2
Muldrotha, the Gravetide
4 decks
-
3
Slimefoot and Squee
4 decks
-
4
The Mycotyrant
4 decks
-
5
The Scarab God
4 decks
-
6
Wilhelt, the Rotcleaver
4 decks
-
7
Imotekh the Stormlord
3 decks
-
8
Krenko, Mob Boss
3 decks
-
9
Meren of Clan Nel Toth
3 decks
-
10
Syr Konrad, the Grim
3 decks
The "good card" funnel
277 brought · 113 playersOnce cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=32) , vs 25% when it never left the library (n=182).
When players drew this card but left it in hand, they won 12% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -8.8pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34Full analysis unlocks as more games are tracked. Stats refresh nightly.