Amonkhet Raceway card art
Card Preview

Amonkhet Raceway

Land · Aetherdrift (DFT)
1%
Decklist Inclusion
Times Brought
262
Decks Running
132
In Decks
774
Decklist Inclusion
1%
Format
Card text
Amonkhet Raceway card

Amonkhet Raceway

Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Target creature gains haste until end of turn.
Aetherdrift (DFT) · Uncommon · Illustrated by Brian Valeza

Final zone distribution

86 instances
1.2%
Library
60.5%
Battlefield
14.0%
Graveyard
4.7%
Exile

The "good card" funnel

262 brought · 120 players
Brought to game
262
Ever drawn
79
Reached battlefield
57
Still on board at game end
52

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 25% of the time (n=55) , vs 18% when it never left the library (n=149).

When players drew this card but left it in hand, they won 49% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.2pp; 95% confidence interval -5.1pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=57
12%
T1
16%
T2
12%
T3
7%
T4
11%
T5
35%
T6-9
7%
T10+
Median 5 P25 2 · P75 6 · max 15
Cast same turn as drawn 58%
57 of 100 times cast 56%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.