Ancient Tomb
36% of games where Ancient Tomb was played ended in a win for its controller, a +10.1 percentage-point lift over games where it stayed in the library, across 739 tracked participations.
Ancient Tomb is in 10% of Commander decks tracked on Playgroup Live, appearing in 2044 of the 21367 distinct decks that have played a tracked game. That figure reflects colorless identity: any commander can run it, and many do.
The headline story is pace. Median first activation lands on turn 3, and 53% of drawn copies are played on the same turn they are drawn. That same-turn rate signals how immediately players want two free colorless mana in play. The 2 life cost is real, but at 815 casts across 2963 tracked games, players clearly judge it worth paying.
The win-rate signal is directional and the sample is large enough to take seriously. Games where Ancient Tomb hit the battlefield showed a +10.1 point lift over games where it sat unplayed in the library. The card is a structural accelerant: it pulls your curve forward, and that advantage compounds.
- 10% of tracked Commander decks include Ancient Tomb
- T3 median turn it first hits the battlefield
- 53% of drawn copies played on the same turn they are drawn
- 78% of drawn copies reach the battlefield before the game ends
- 92% battlefield stickiness once played
- 1019 distinct players have brought Ancient Tomb to a tracked game
First-cast turn
n=815The "good card" funnel
4246 brought · 1019 playersOf 4246 Ancient Tombs brought to games, 1042 were drawn, 815 of those were played, and the large majority remained on the battlefield through end of game.
Players who cast this card win 36% of the time (n=739) , vs 26% when it never left the library (n=2671).
When players drew this card but left it in hand, they won 37% (n=200) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval +6.6pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1178 instancesAncient Tomb finishes on the battlefield far more often than it stays in the library, because it is a land played early and rarely removed. Most singleton cards in 100-card decks never leave the library, but Ancient Tomb bucks that trend.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 35 decks
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2
Krenko, Mob Boss
27 decks
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3
Kinnan, Bonder Prodigy
22 decks
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4
Vivi Ornitier
22 decks
- 5 Molecule Man 21 decks
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6
Sauron, the Dark Lord
21 decks
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7
Etali, Primal Conqueror // Etali, Primal Sickness
20 decks
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8
Rograkh, Son of Rohgahh
18 decks
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9
Ulalek, Fused Atrocity
18 decks
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10
Smaug the Impenetrable
17 decks
The commander spread is wide and color-agnostic: Ancient Tomb's colorless identity lets it slot into any deck, and the top commanders list reflects that breadth, from five-color goodstuff to mono-red aggro.