Ancient Tomb
35% of games where Ancient Tomb was played ended in a win for its controller, a +10.5 percentage-point lift over games where it stayed in the library, across 363 tracked participations.
Ancient Tomb is in 8% of Commander decks tracked on Playgroup Live, appearing in 1005 of the 12009 distinct decks that have played a tracked game. That figure reflects colorless identity: any commander can run it, and many do.
The headline story is pace. Median first activation lands on turn 3.0, and 53% of drawn copies are played on the same turn they are drawn. That same-turn rate signals how immediately players want two free colorless mana in play. The 2 life cost is real, but at 376 casts across 1331 tracked games, players clearly judge it worth paying.
The win-rate signal is directional and the sample is large enough to take seriously. Games where Ancient Tomb hit the battlefield showed a +10.5 point lift over games where it sat unplayed in the library. The card is a structural accelerant: it pulls your curve forward, and that advantage compounds.
- 8% of tracked Commander decks include Ancient Tomb
- T3.0 median turn it first hits the battlefield
- 53% of drawn copies played on the same turn they are drawn
- 77% of drawn copies reach the battlefield before the game ends
- 89% battlefield stickiness once played
- 531 distinct players have brought Ancient Tomb to a tracked game
First-cast turn
n=376The "good card" funnel
1912 brought · 531 playersOf 1912 Ancient Tombs brought to games, 491 were drawn, 376 of those were played, and the large majority remained on the battlefield through end of game.
Players who cast this card win 35% of the time (n=363) , vs 25% when it never left the library (n=1237).
When players drew this card but left it in hand, they won 40% (n=106) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.5pp; 95% confidence interval +5.5pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
547 instancesAncient Tomb finishes on the battlefield far more often than it stays in the library, because it is a land played early and rarely removed. Most singleton cards in 100-card decks never leave the library, but Ancient Tomb bucks that trend.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 16 decks
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2
Krenko, Mob Boss
13 decks
- 3 Molecule Man 12 decks
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4
The Ur-Dragon
12 decks
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5
Kenrith, the Returned King
11 decks
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6
Ulalek, Fused Atrocity
10 decks
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7
Giada, Font of Hope
8 decks
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8
Jin Sakai, Ghost of Tsushima
8 decks
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9
Kefka, Court Mage // Kefka, Ruler of Ruin
8 decks
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10
Kinnan, Bonder Prodigy
8 decks
The commander spread is wide and color-agnostic: Ancient Tomb's colorless identity lets it slot into any deck, and the top commanders list reflects that breadth, from five-color goodstuff to mono-red aggro.