bolt Game Changer on the MTG Commander Game Changers list collections_bookmark Part of Tales of Middle-earth format_list_numbered #11 colorless ramp card
Ancient Tomb card art
Card Preview

Ancient Tomb

Land · Ultimate Masters (UMA)
Times Brought
8103
Decks Running
3809
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ancient Tomb card

Ancient Tomb

Land
{T}: Add {C}{C}. This land deals 2 damage to you.
Ultimate Masters (UMA) · Rare · Illustrated by Yeong-Hao Han

Final zone distribution

1921 instances
2.1%
Library
70.6%
Battlefield
9.2%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

8116 brought · 1914 players
Brought to game
8116
Ever drawn
1778
Reached battlefield
1449
Still on board at game end
1356

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.4pp

Players who cast this card win 29% of the time (n=1134) , vs 25% when it never left the library (n=4564).

When players drew this card but left it in hand, they won 30% (n=254).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval +2.4pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=1449
26%
T1
17%
T2
15%
T3
12%
T4
8%
T5
17%
T6-9
4%
T10+
Median 3 P25 1 · P75 5 · max 17
Cast same turn as drawn 61%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.