Live Play Data
Angelic Arbiter
1%
Live Inclusion
Times Brought
228
Decks Running
102
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
9%
T4
24%
T5
52%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
67%
(3 / 33 cast on T7)
Cast same turn as drawn
23%
The "good card" funnel
228 brought · 96 playersBrought to game
228
Ever drawn
52
Reached battlefield
33
Still on board at game end
15
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 40% of the time (n=31) , vs 26% when it never left the library (n=149).
When players drew this card but left it in hand, they won 28% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval -3.3pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances25.4%
Battlefield
33.9%
Graveyard
13.6%
Exile
27.1%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
52 decks
-
2
Giada, Font of Hope
17 decks
-
3
Seluma, Light of Aysen
5 decks
-
4
Hashaton, Scarab's Fist
3 decks
-
5
Aurelia, the Warleader
1 decks
-
6
Avacyn, Angel of Hope
1 decks
-
7
Bruna, the Fading Light
1 decks
-
8
Gisela, the Broken Blade
1 decks
-
9
Grakk the Pacifist
1 decks
-
10
Grand Arbiter Augustin IV
1 decks
Card text
Angelic Arbiter
Creature — Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5 / 6
Jumpstart (JMP)
·
Rare
·
Illustrated by Steve Argyle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.