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Part of Commander Masters
·
Creature — Angel
·
Commander Masters (CMM)
Live Play Data
Angelic Field Marshal
2%
Live Inclusion
Times Brought
1186
Decks Running
542
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=179
0%
T1
0%
T2
13%
T3
12%
T4
19%
T5
39%
T6-9
17%
T10+
Median
6
P25
4
· P75
9
· max
18
On curve
25%
(22 / 179 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
1186 brought · 494 playersBrought to game
1186
Ever drawn
238
Reached battlefield
179
Still on board at game end
87
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 28% of the time (n=173) , vs 26% when it never left the library (n=853).
When players drew this card but left it in hand, they won 29% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -4.3pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
256 instances5.1%
Library
34.0%
Battlefield
32.0%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
412 decks
-
2
Gisela, the Broken Blade
23 decks
-
3
Bruna, the Fading Light
15 decks
-
4
Nahiri, the Lithomancer
9 decks
-
5
Shilgengar, Sire of Famine
8 decks
-
6
Kaalia of the Vast
7 decks
-
7
Seluma, Light of Aysen
7 decks
-
8
Akroma, Vision of Ixidor
4 decks
-
9
Avacyn, Angel of Hope
4 decks
-
10
Dragonlord Ojutai
4 decks
Card text
Angelic Field Marshal
Creature — Angel
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
3 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.