Live Play Data
Angelic Gift
1%
Live Inclusion
Times Brought
336
Decks Running
156
Median Cast Turn
5.5
Drawn → Played
87%
Format
First-cast turn
n=80
0%
T1
6%
T2
10%
T3
15%
T4
19%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
8
· max
18
On curve
6%
(5 / 80 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
336 brought · 145 playersBrought to game
336
Ever drawn
92
Reached battlefield
80
Still on board at game end
46
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.3pp
Players who cast this card win 24% of the time (n=67) , vs 24% when it never left the library (n=213).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -11.3pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances1.1%
Library
48.4%
Battlefield
32.6%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
32 decks
-
2
Light-Paws, Emperor's Voice
18 decks
-
3
Galea, Kindler of Hope
9 decks
-
4
Killian, Decisive Mentor
9 decks
-
5
Uril, the Miststalker
8 decks
-
6
Brigone, Soldier of Meletis
7 decks
-
7
Three Dog, Galaxy News DJ
7 decks
-
8
Anti-Venom, Horrifying Healer
4 decks
-
9
Lyse Hext
4 decks
-
10
Cass, Hand of Vengeance
3 decks
Card text
Angelic Gift
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Forgotten Realms Commander (AFC)
·
Common
·
Illustrated by Josu Hernaiz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.