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Part of Modern Horizons 3
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Creature — Dinosaur
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Modern Horizons 3 (MH3)
Live Play Data
Annoyed Altisaur
1%
Live Inclusion
Times Brought
545
Decks Running
166
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=82
0%
T1
0%
T2
1%
T3
10%
T4
15%
T5
65%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
66%
(14 / 82 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
546 brought · 153 playersBrought to game
546
Ever drawn
138
Reached battlefield
82
Still on board at game end
55
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.2pp
Players who cast this card win 47% of the time (n=80) , vs 27% when it never left the library (n=362).
When players drew this card but left it in hand, they won 20% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval +9.2pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
154 instances3.9%
Library
35.7%
Battlefield
26.0%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Imoti, Celebrant of Bounty
19 decks
-
2
Averna, the Chaos Bloom
18 decks
-
3
Ruby, Daring Tracker
15 decks
-
4
Maelstrom Wanderer
12 decks
-
5
Pantlaza, Sun-Favored
11 decks
-
6
Gishath, Sun's Avatar
9 decks
-
7
Ashaya's Enduring Bond
8 decks
-
8
Radha, Heir to Keld
5 decks
-
9
Yidris, Maelstrom Wielder
5 decks
-
10
Ellie and Alan, Paleontologists
4 decks
Card text
Annoyed Altisaur
Creature — Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 / 5
Modern Horizons 3 (MH3)
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Uncommon
·
Illustrated by Lars Grant-West
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.