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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Annul
1%
Live Inclusion
Times Brought
271
Decks Running
120
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=30
3%
T1
10%
T2
0%
T3
7%
T4
3%
T5
60%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
3%
(1 / 30 cast on T1)
Cast same turn as drawn
20%
The "good card" funnel
271 brought · 114 playersBrought to game
271
Ever drawn
50
Reached battlefield
30
Still on board at game end
1
≥ -12.7pp
Players who cast this card win 23% of the time (n=30) , vs 21% when it never left the library (n=187).
When players drew this card but left it in hand, they won 20% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -12.7pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Battlefield
60.0%
Graveyard
5.5%
Exile
32.7%
Hand
Commanders that played this card
in tracked games-
1
Baral, Chief of Compliance
6 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
3
Infinite Guideline Station
4 decks
-
4
Alela, Cunning Conqueror
3 decks
-
5
Child of Alara
3 decks
-
6
Ms. Bumbleflower
3 decks
-
7
Shorikai, Genesis Engine
3 decks
-
8
Talrand, Sky Summoner
3 decks
-
9
Vivi Ornitier
3 decks
-
10
Be'lakor, the Dark Master
2 decks
Card text
Annul
Instant
Counter target artifact or enchantment spell.
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Carlos Palma Cruchaga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.