Anointed Procession
6% of tracked Commander decks run Anointed Procession. When drawn, 65% of copies reach the battlefield, with a median first cast on turn 6.
Anointed Procession sits in 472 of the 8036 Commander decks tracked on Playgroup Live, an inclusion rate of 6%. That figure reflects a card with a real deckbuilding constraint: it only pays off when your deck already generates tokens, which limits its range but sharpens its focus.
The draw-to-play rate of 65% tells a clean story. When players see this enchantment in hand, they cast it at a solid clip. The median first-cast turn of 6 is two full turns above its mana value of 4, consistent with a card players hold until a token engine is already in motion rather than slamming on curve. The on-curve cast rate of 22% confirms this: most copies land late by design, not by accident.
Battlefield stickiness of 78% once cast reflects the enchantment type's inherent resilience. Spot removal for enchantments is less common than removal for creatures or artifacts, so a resolved Procession tends to stay. The commander distribution is well-spread across 391 unique players, with no single contributor accounting for more than a small fraction of the dataset, which adds confidence to the directional signals here.
- 6% of tracked Commander decks include Anointed Procession
- 65% of drawn copies reach the battlefield before the game ends
- T6 median first-cast turn, two turns later than its mana value
- 78% battlefield stickiness once the enchantment resolves
- 22% on-curve cast rate, most copies land late by player choice
- 391 unique players in the dataset, indicating well-spread observations
First-cast turn
n=129The "good card" funnel
866 brought · 391 playersOf 866 copies brought to games, 197 were drawn, 129 reached the battlefield, and the strong stickiness rate means most of those stayed in play through end of game.
Players who cast this card win 31% of the time (n=119) , vs 23% when it never left the library (n=572).
When players drew this card but left it in hand, they won 26% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.6pp; 95% confidence interval -0.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
216 instancesMost tracked copies end the game on the battlefield, a high finish rate for a non-land singleton and a direct result of enchantments being harder to remove than creatures.
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
40 decks
-
2
Baylen, the Haymaker
21 decks
-
3
Mr. House, President and CEO
19 decks
-
4
Marneus Calgar
18 decks
-
5
Caesar, Legion's Emperor
14 decks
-
6
Edgar Markov
12 decks
-
7
Zinnia, Valley's Voice
8 decks
-
8
Arabella, Abandoned Doll
7 decks
-
9
Darien, King of Kjeldor
7 decks
-
10
Trostani, Selesnya's Voice
7 decks
The top-commanders chart skews heavily toward Naya and Mardu token strategies. Rin and Seri leads comfortably, with Baylen and Mr. House close behind, reflecting how broadly token generation is spread across color identities that include white.