Card Preview
Anowon, the Ruin Sage
Times Brought
256
Decks Running
105
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
4 / 3
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Dan Murayama Scott
Final zone distribution
49 instances53.1%
Battlefield
14.3%
Graveyard
2.0%
Exile
30.6%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
52 decks
-
2
Strefan, Maurer Progenitor
25 decks
-
3
Clavileño, First of the Blessed
5 decks
-
4
Olivia, Crimson Bride
5 decks
-
5
Olivia Voldaren
3 decks
-
6
Carmen, Cruel Skymarcher
2 decks
-
7
Anowon, the Ruin Thief
1 decks
-
8
Astarion, the Decadent
1 decks
-
9
Drana, Kalastria Bloodchief
1 decks
-
10
Drana, Liberator of Malakir
1 decks
The "good card" funnel
256 brought · 99 playersBrought to game
256
Ever drawn
48
Reached battlefield
35
Still on board at game end
26
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 28% of the time (n=27) , vs 25% when it never left the library (n=141).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -7.3pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
6%
T3
11%
T4
20%
T5
37%
T6-9
23%
T10+
Median
6
P25
5
· P75
9
· max
13
On curve
40%
(7 / 35 cast on T5)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.