Live Play Data
Apex of Power
1%
Live Inclusion
Times Brought
271
Decks Running
125
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=41
0%
T1
2%
T2
5%
T3
7%
T4
20%
T5
46%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
90%
(4 / 41 cast on T10)
Cast same turn as drawn
56%
The "good card" funnel
272 brought · 117 playersBrought to game
272
Ever drawn
76
Reached battlefield
41
Still on board at game end
8
≥ +6.0pp
Players who cast this card win 53% of the time (n=36) , vs 31% when it never left the library (n=164).
When players drew this card but left it in hand, they won 19% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.1pp; 95% confidence interval +6.0pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances7.5%
Library
10.0%
Battlefield
41.3%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
31 decks
-
2
The Scarlet Witch
11 decks
-
3
Prosper, Tome-Bound
8 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
7 decks
-
5
Flubs, the Fool
6 decks
-
6
Magnus the Red
5 decks
-
7
Rowan, Scion of War
5 decks
-
8
Cecily, Haunted Mage
3 decks
-
9
Jegantha, the Wellspring
3 decks
-
10
Mizzix of the Izmagnus
3 decks
Card text
Apex of Power
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Forgotten Realms Commander (AFC)
·
Mythic
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.