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Arcane Bombardment card art
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Arcane Bombardment

{4} {R} {R} · Enchantment · Outlaws of Thunder Junction Commander (OTC)
1%
Decklist Inclusion
Times Brought
226
Decks Running
133
In Decks
898
Decklist Inclusion
1%
Format
Card text
Arcane Bombardment card

Arcane Bombardment

{4} {R} {R}
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Outlaws of Thunder Junction Commander (OTC) · Mythic · Illustrated by Marta Nael

Final zone distribution

69 instances
11.6%
Library
26.1%
Battlefield
33.3%
Graveyard
1.4%
Exile

The "good card" funnel

227 brought · 126 players
Brought to game
227
Ever drawn
66
Reached battlefield
33
Still on board at game end
18

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +13.3pp

Players who cast this card win 49% of the time (n=28) , vs 19% when it never left the library (n=137).

When players drew this card but left it in hand, they won 30% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +29.9pp; 95% confidence interval +13.3pp to +46.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
3%
T1
0%
T2
3%
T3
6%
T4
15%
T5
58%
T6-9
15%
T10+
Median 6 P25 5 · P75 7 · max 14
On curve 58% (10 / 33 cast on T6) Cast same turn as drawn 30%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.