collections_bookmark Part of Outlaws of Thunder Junction
Arcane Bombardment card art
Live Play Data

Arcane Bombardment

{4} {R} {R} · Enchantment · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
655
Decks Running
306
Median Cast Turn
6
Drawn → Played
50%
Format

First-cast turn

n=87
1%
T1
0%
T2
5%
T3
6%
T4
14%
T5
59%
T6-9
16%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 52% (23 / 87 cast on T6) Cast same turn as drawn 32%

The "good card" funnel

656 brought · 282 players
Brought to game
656
Ever drawn
174
Reached battlefield
87
Still on board at game end
55

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.7pp

Players who cast this card win 47% of the time (n=78) , vs 21% when it never left the library (n=401).

When players drew this card but left it in hand, they won 29% (n=83).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.4pp; 95% confidence interval +14.7pp to +36.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

191 instances
7.9%
Library
28.8%
Battlefield
25.1%
Graveyard
7.9%
Exile
Card text
Arcane Bombardment card

Arcane Bombardment

{4} {R} {R}
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Outlaws of Thunder Junction Commander (OTC) · Mythic · Illustrated by Marta Nael

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.