collections_bookmark Part of Outlaws of Thunder Junction
Arcane Bombardment card art
Live Play Data

Arcane Bombardment

{4} {R} {R} · Enchantment · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
462
Decks Running
234
Median Cast Turn
6.0
Drawn → Played
53%
Format

First-cast turn

n=66
2%
T1
0%
T2
6%
T3
8%
T4
15%
T5
55%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 59% (19 / 66 cast on T6) Cast same turn as drawn 25%

The "good card" funnel

463 brought · 217 players
Brought to game
463
Ever drawn
124
Reached battlefield
66
Still on board at game end
38

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +15.1pp

Players who cast this card win 48% of the time (n=58) , vs 21% when it never left the library (n=284).

When players drew this card but left it in hand, they won 25% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +27.2pp; 95% confidence interval +15.1pp to +39.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

137 instances
8.8%
Library
27.7%
Battlefield
27.7%
Graveyard
7.3%
Exile
Card text
Arcane Bombardment card

Arcane Bombardment

{4} {R} {R}
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Outlaws of Thunder Junction Commander (OTC) · Mythic · Illustrated by Marta Nael

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.