Arcane Sanctum
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
148 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
69 decks
-
2
Atraxa, Praetors' Voice
27 decks
-
3
Temmet, Naktamun's Will
17 decks
-
4
Oloro, Ageless Ascetic
14 decks
-
5
Inquisitor Greyfax
13 decks
-
6
Marneus Calgar
13 decks
-
7
Sidar Jabari of Zhalfir
12 decks
-
8
Jin Sakai, Ghost of Tsushima
10 decks
-
9
The Ur-Dragon
10 decks
-
10
Urza, Chief Artificer
10 decks
The "good card" funnel
624 brought · 311 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=91) , vs 24% when it never left the library (n=386).
When players drew this card but left it in hand, they won 40% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.8pp; 95% confidence interval -6.4pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107Full analysis unlocks as more games are tracked. Stats refresh nightly.