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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Card Preview
Archenemy's Charm
0%
Decklist Inclusion
Times Brought
170
Decks Running
87
In Decks
480
Decklist Inclusion
0%
Format
Final zone distribution
62 instances3.2%
Library
4.8%
Battlefield
45.2%
Graveyard
19.4%
Exile
Commanders that played this card
in tracked games-
1
Baron Helmut Zemo
7 decks
-
2
K'rrik, Son of Yawgmoth
5 decks
-
3
Sheoldred, the Apocalypse
4 decks
-
4
Drana and Linvala
3 decks
-
5
Black Cat, Cunning Thief
2 decks
-
6
Dr. Eggman
2 decks
-
7
Kotis, the Fangkeeper
2 decks
-
8
Meren of Clan Nel Toth
2 decks
-
9
Rev, Tithe Extractor
2 decks
-
10
The Ghoul, Gunslinger
2 decks
The "good card" funnel
170 brought · 74 playersBrought to game
170
Ever drawn
46
Reached battlefield
24
Still on board at game end
3
≥ -12.1pp
Players who cast this card win 32% of the time (n=23) , vs 24% when it never left the library (n=95).
When players drew this card but left it in hand, they won 26% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -12.1pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
67%
T6-9
8%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
0%
(0 / 24 cast on T3)
Cast same turn as drawn
19%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.