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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Archenemy's Charm
1%
Live Inclusion
Times Brought
534
Decks Running
250
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=75
0%
T1
1%
T2
1%
T3
8%
T4
16%
T5
61%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
3%
(1 / 75 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
534 brought · 227 playersBrought to game
534
Ever drawn
129
Reached battlefield
75
Still on board at game end
4
≥ -4.3pp
Players who cast this card win 31% of the time (n=69) , vs 24% when it never left the library (n=318).
When players drew this card but left it in hand, they won 29% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -4.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instances1.8%
Library
2.4%
Battlefield
51.8%
Graveyard
19.5%
Exile
Commanders that played this card
in tracked games-
1
Baron Helmut Zemo
19 decks
-
2
K'rrik, Son of Yawgmoth
9 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
4
Gisa, the Hellraiser
6 decks
-
5
Sheoldred, the Apocalypse
6 decks
-
6
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
7
Valgavoth, Harrower of Souls
4 decks
-
8
Ardyn, the Usurper
3 decks
-
9
Avacyn, Angel of Horror
3 decks
-
10
Black Cat, Cunning Thief
3 decks
Card text
Archenemy's Charm
Instant
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Brigitte Roka & Clifton Stommel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.