collections_bookmark Part of Edge of Eternities
Archenemy's Charm card art
Live Play Data

Archenemy's Charm

{B} {B} {B} · Instant · Edge of Eternities (EOE)
1%
Live Inclusion
Times Brought
218
Decks Running
111
Median Cast Turn
7
Drawn → Played
58%
Format

First-cast turn

n=33
0%
T1
0%
T2
3%
T3
6%
T4
15%
T5
64%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 12
On curve 3% (1 / 33 cast on T3) Cast same turn as drawn 17%

The "good card" funnel

218 brought · 94 players
Brought to game
218
Ever drawn
57
Reached battlefield
33
Still on board at game end
3
≥ -11.5pp

Players who cast this card win 32% of the time (n=28) , vs 26% when it never left the library (n=122).

When players drew this card but left it in hand, they won 30% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -11.5pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

73 instances
2.7%
Library
4.1%
Battlefield
47.9%
Graveyard
19.2%
Exile

Commanders that played this card

in tracked games
Card text
Archenemy's Charm card

Archenemy's Charm

{B} {B} {B}
Instant
Choose one — • Exile target creature or planeswalker. • Return one or two target creature and/or planeswalker cards from your graveyard to your hand. • Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Edge of Eternities (EOE) · Rare · Illustrated by Brigitte Roka & Clifton Stommel

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.