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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Archenemy's Charm
1%
Live Inclusion
Times Brought
742
Decks Running
331
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=104
0%
T1
0%
T2
1%
T3
4%
T4
14%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
1%
(1 / 104 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
742 brought · 298 playersBrought to game
742
Ever drawn
177
Reached battlefield
104
Still on board at game end
4
≥ +0.4pp
Players who cast this card win 33% of the time (n=96) , vs 23% when it never left the library (n=455).
When players drew this card but left it in hand, they won 28% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +0.4pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instances3.2%
Library
1.8%
Battlefield
53.4%
Graveyard
16.0%
Exile
Commanders that played this card
in tracked games-
1
Baron Helmut Zemo
26 decks
-
2
K'rrik, Son of Yawgmoth
13 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
4
Gisa, the Hellraiser
8 decks
-
5
Sheoldred, the Apocalypse
6 decks
-
6
The Ghoul, Gunslinger
6 decks
-
7
Zenos yae Galvus // Shinryu, Transcendent Rival
6 decks
-
8
Black Cat, Cunning Thief
5 decks
-
9
Fire Lord Azula
4 decks
-
10
Rev, Tithe Extractor
4 decks
Card text
Archenemy's Charm
Instant
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Brigitte Roka & Clifton Stommel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.