Live Play Data
Argentum Armor
1%
Live Inclusion
Times Brought
958
Decks Running
387
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=142
1%
T1
1%
T2
2%
T3
6%
T4
10%
T5
66%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
42%
(32 / 142 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
958 brought · 358 playersBrought to game
958
Ever drawn
251
Reached battlefield
142
Still on board at game end
109
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 36% of the time (n=126) , vs 25% when it never left the library (n=597).
When players drew this card but left it in hand, they won 25% (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +1.6pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
271 instances1.8%
Library
40.2%
Battlefield
16.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
39 decks
-
2
Tony Stark // The Invincible Iron Man
29 decks
-
3
Captain America, First Avenger
27 decks
-
4
Cloud, Midgar Mercenary
23 decks
-
5
Arahbo, Roar of the World
16 decks
-
6
Gilgamesh, Master-at-Arms
16 decks
-
7
Syr Gwyn, Hero of Ashvale
16 decks
-
8
Cloud, Ex-SOLDIER
15 decks
-
9
Galea, Kindler of Hope
13 decks
-
10
Nahiri, the Lithomancer
10 decks
Card text
Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip 
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.