Live Play Data
Argentum Armor
1%
Live Inclusion
Times Brought
1216
Decks Running
480
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=185
1%
T1
1%
T2
2%
T3
4%
T4
10%
T5
69%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
35%
(34 / 185 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
1216 brought · 438 playersBrought to game
1216
Ever drawn
320
Reached battlefield
185
Still on board at game end
142
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 37% of the time (n=174) , vs 25% when it never left the library (n=801).
When players drew this card but left it in hand, they won 22% (n=130).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +4.4pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
346 instances2.0%
Library
41.0%
Battlefield
15.6%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
46 decks
-
2
Captain America, First Avenger
36 decks
-
3
Tony Stark // The Invincible Iron Man
36 decks
-
4
Cloud, Midgar Mercenary
26 decks
-
5
Arahbo, Roar of the World
21 decks
-
6
Syr Gwyn, Hero of Ashvale
21 decks
-
7
Cloud, Ex-SOLDIER
17 decks
-
8
Gilgamesh, Master-at-Arms
17 decks
-
9
Galea, Kindler of Hope
14 decks
-
10
Nahiri, the Lithomancer
10 decks
Card text
Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip 
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.