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Armor Wars card art
Live Play Data

Armor Wars

{2} {U} {R} · Enchantment — Saga · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
203
Decks Running
83
Median Cast Turn
7.0
Drawn → Played
61%
Format

First-cast turn

n=34
0%
T1
3%
T2
6%
T3
9%
T4
9%
T5
50%
T6-9
24%
T10+
Median 7.0 P25 5 · P75 9 · max 13
On curve 18% (3 / 34 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

203 brought · 81 players
Brought to game
203
Ever drawn
56
Reached battlefield
34
Still on board at game end
20

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.8pp

Players who cast this card win 49% of the time (n=34) , vs 26% when it never left the library (n=114).

When players drew this card but left it in hand, they won 24% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.1pp; 95% confidence interval +4.8pp to +39.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

61 instances
3.3%
Library
32.8%
Battlefield
29.5%
Graveyard
6.6%
Exile
Card text
Armor Wars card

Armor Wars

{2} {U} {R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may draw a card for each artifact you control. If you do, each opponent draws a card. II — Artifact spells you cast this turn cost {1} less to cast. III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Marvel Super Heroes (MSH) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.