collections_bookmark Part of Bloomburrow
Arthur, Marigold Knight card art
Live Play Data

Arthur, Marigold Knight

{2} {U} {R} {W} · Legendary Creature — Mouse Knight · Bloomburrow Commander (BLC)
2%
Live Inclusion
Times Brought
220
Decks Running
89
Median Cast Turn
5.0
Drawn → Played
50%
Format

First-cast turn

n=68
0%
T1
0%
T2
1%
T3
26%
T4
29%
T5
40%
T6-9
3%
T10+
Median 5.0 P25 4 · P75 6 · max 17
On curve 57% (20 / 68 cast on T5) Cast same turn as drawn 29%

The "good card" funnel

220 brought · 86 players
Brought to game
220
Ever drawn
42
Reached battlefield
21
Still on board at game end
11

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 32% of the time (n=21) , vs 23% when it never left the library (n=149).

When players drew this card but left it in hand, they won 19% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.4pp; 95% confidence interval -10.7pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
4.4%
Library
24.4%
Battlefield
20.0%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games
Card text
Arthur, Marigold Knight card

Arthur, Marigold Knight

{2} {U} {R} {W}
Legendary Creature — Mouse Knight
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4 / 5
Bloomburrow Commander (BLC) · Mythic · Illustrated by Steven Belledin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.