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Part of Tales of Middle-earth
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Legendary Creature — Elf Noble
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Tales of Middle-earth Commander (LTC)
Live Play Data
Arwen, Weaver of Hope
2%
Live Inclusion
Times Brought
886
Decks Running
401
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=171
1%
T1
9%
T2
19%
T3
16%
T4
18%
T5
31%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
29%
(32 / 171 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
886 brought · 376 playersBrought to game
886
Ever drawn
197
Reached battlefield
155
Still on board at game end
74
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 26% of the time (n=149) , vs 23% when it never left the library (n=605).
When players drew this card but left it in hand, they won 22% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -4.5pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
207 instances4.8%
Library
35.7%
Battlefield
36.2%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Light of Valinor
54 decks
-
2
Galadriel, Elven-Queen
30 decks
-
3
Voja, Jaws of the Conclave
26 decks
-
4
Yuna, Grand Summoner
22 decks
-
5
Thranduil, the Elvenking
18 decks
-
6
Kudo, King Among Bears
15 decks
-
7
High Perfect Morcant
14 decks
-
8
Miles Morales // Ultimate Spider-Man
14 decks
-
9
The Muckslinger Gang
12 decks
-
10
Shalai and Hallar
11 decks
Card text
Arwen, Weaver of Hope
Legendary Creature — Elf Noble
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
2 / 1
Tales of Middle-earth Commander (LTC)
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Rare
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Illustrated by Axel Sauerwald
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.