Ashaya, Soul of the Wild
36% of games where Ashaya, Soul of the Wild resolved ended in a win for the caster. That's +13.7 percentage points above the win rate in games where Ashaya stayed in the library, a consistent early signal across 99 observed casts.
Ashaya, Soul of the Wild resolves at a win rate of 36% across 99 tracked casts on Playgroup Live. Games where she stayed buried in the library came in at 22%, putting the cast-vs-library gap at +13.7 percentage points. With a lower-bound confidence estimate above zero, that lift reads as a real signal rather than noise, though the sample is still growing.
As a 5-mana mythic, Ashaya takes time to arrive. Median first-cast turn is 7.0, and the distribution stretches well into the late game. Players don't slam her immediately when drawn: only 38% of drawn copies reach the battlefield the same turn they're picked up, and the median hand-hold is two turns. That patience makes sense. Ashaya's power scales with land count, so the later she arrives the bigger the payoff.
Her home is solidly in green land-matters strategies. Toph, the First Metalbender leads the commander distribution, followed by Lumra, Bellow of the Woods and Aesi, Tyrant of Gyre Strait. The data spans 251 distinct players, and no single contributor accounts for more than 65% of tracked instances, giving the dataset reasonable breadth for a niche mythic.
- 3% of tracked Commander decks include Ashaya, Soul of the Wild
- T7.0 median first-cast turn, typical for a 5-mana top-end threat
- 36% win rate when Ashaya resolves, vs 22% when she stays in the library
- 71% of drawn copies reach the battlefield before the game ends
- 65% battlefield stickiness once cast
- 251 distinct players have brought Ashaya to a tracked game
First-cast turn
n=104The "good card" funnel
590 brought · 251 playersOf 590 Ashaya copies brought to games, 146 were drawn, 104 of those were cast, and roughly 65% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 36% of the time (n=99) , vs 22% when it never left the library (n=364).
When players drew this card but left it in hand, they won 26% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.7pp; 95% confidence interval +4.6pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
187 instancesMost observed Ashaya instances end on the battlefield or in the graveyard after a fight, with only a small fraction persisting untouched in the library. That speaks to how actively players pursue and interact with her once she's in play.
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
33 decks
-
2
Lumra, Bellow of the Woods
19 decks
-
3
Aesi, Tyrant of Gyre Strait
17 decks
-
4
Omnath, Locus of Creation
14 decks
-
5
Bristly Bill, Spine Sower
12 decks
-
6
Hearthhull, the Worldseed
11 decks
-
7
Zimone, Mystery Unraveler
10 decks
-
8
Azusa, Lost but Seeking
8 decks
-
9
Bumi, Unleashed
8 decks
-
10
Ashaya, Soul of the Wild
7 decks
The commander list is spread across more than a dozen green-inclusive strategies, with no single commander dominating. Land-matters themes like Lumra, Aesi, and Toph cluster at the top, reflecting Ashaya's natural home.