Live Play Data
Ashcoat of the Shadow Swarm
1%
Live Inclusion
Times Brought
512
Decks Running
230
Median Cast Turn
5.5
Drawn → Played
65%
Format
First-cast turn
n=136
0%
T1
3%
T2
4%
T3
23%
T4
20%
T5
37%
T6-9
13%
T10+
Median
5.5
P25
4
· P75
8
· max
17
On curve
30%
(31 / 136 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
512 brought · 215 playersBrought to game
512
Ever drawn
130
Reached battlefield
85
Still on board at game end
41
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.4pp
Players who cast this card win 36% of the time (n=82) , vs 17% when it never left the library (n=332).
When players drew this card but left it in hand, they won 18% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.8pp; 95% confidence interval +8.4pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances2.1%
Library
28.5%
Battlefield
28.5%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
75 decks
-
2
Vren, the Relentless
44 decks
-
3
Rat King, Verminister
40 decks
-
4
Karumonix, the Rat King
34 decks
-
5
Wick, the Whorled Mind
11 decks
-
6
Totentanz, Swarm Piper
5 decks
-
7
Doran, Besieged by Time
2 decks
-
8
Ink-Eyes, Servant of Oni
2 decks
-
9
Lord Skitter, Sewer King
2 decks
-
10
Boss Uramon, Shadow's Reach
1 decks
Card text
Ashcoat of the Shadow Swarm
Legendary Creature — Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3 / 4
Jumpstart 2022 (J22)
·
Mythic
·
Illustrated by Christina Kraus
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.