Ashcoat of the Shadow Swarm card art
Live Play Data

Ashcoat of the Shadow Swarm

{3} {B} · Legendary Creature — Rat Warlock · Jumpstart 2022 (J22)
1%
Live Inclusion
Times Brought
238
Decks Running
118
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=53
0%
T1
2%
T2
13%
T3
11%
T4
9%
T5
49%
T6-9
15%
T10+
Median 6 P25 4 · P75 8 · max 16
On curve 26% (6 / 53 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

238 brought · 111 players
Brought to game
238
Ever drawn
58
Reached battlefield
37
Still on board at game end
15

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.7pp

Players who cast this card win 32% of the time (n=37) , vs 14% when it never left the library (n=146).

When players drew this card but left it in hand, they won 28% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.6pp; 95% confidence interval +3.7pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
4.6%
Library
23.1%
Battlefield
27.7%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games
Card text
Ashcoat of the Shadow Swarm card

Ashcoat of the Shadow Swarm

{3} {B}
Legendary Creature — Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3 / 4
Jumpstart 2022 (J22) · Mythic · Illustrated by Christina Kraus

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.