Live Play Data
Ashiok, Dream Render
2%
Live Inclusion
Times Brought
665
Decks Running
289
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=95
2%
T1
5%
T2
21%
T3
14%
T4
12%
T5
37%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
28%
(20 / 95 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
665 brought · 262 playersBrought to game
665
Ever drawn
145
Reached battlefield
95
Still on board at game end
48
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 31% of the time (n=81) , vs 20% when it never left the library (n=414).
When players drew this card but left it in hand, they won 34% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +0.8pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
182 instances2.2%
Library
26.4%
Battlefield
42.9%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Umbris, Fear Manifest
47 decks
-
2
Atraxa, Praetors' Voice
21 decks
-
3
Muldrotha, the Gravetide
17 decks
-
4
Tam, the Possibility
17 decks
-
5
The Wise Mothman
15 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
14 decks
-
7
Phenax, God of Deception
14 decks
-
8
Y'shtola, Night's Blessed
11 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
10
Nekusar, the Mindrazer
9 decks
Card text
Ashiok, Dream Render
Legendary Planeswalker — Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent's graveyard.
Loyalty 5
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Cynthia Sheppard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.