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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Assault Suit
1%
Live Inclusion
Times Brought
765
Decks Running
365
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=112
1%
T1
2%
T2
8%
T3
8%
T4
9%
T5
59%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
17
On curve
19%
(9 / 112 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
765 brought · 338 playersBrought to game
765
Ever drawn
182
Reached battlefield
112
Still on board at game end
75
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 27% of the time (n=108) , vs 18% when it never left the library (n=518).
When players drew this card but left it in hand, they won 18% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval +0.3pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instances4.5%
Library
37.3%
Battlefield
28.4%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
66 decks
-
2
Jon Irenicus, Shattered One
36 decks
-
3
Zurgo Helmsmasher
16 decks
-
4
Freyalise, Llanowar's Fury
12 decks
-
5
Karona, False God
11 decks
-
6
Be'lakor, the Dark Master
9 decks
-
7
Blor the Impervious
9 decks
-
8
Khârn the Betrayer
9 decks
-
9
Kynaios and Tiro of Meletis
9 decks
-
10
Nahiri, the Lithomancer
9 decks
Card text
Assault Suit
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip 
Commander Masters (CMM)
·
Uncommon
·
Illustrated by James Paick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.