collections_bookmark Part of Commander Masters
Assault Suit card art
Live Play Data

Assault Suit

{4} · Artifact — Equipment · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
420
Decks Running
212
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=58
2%
T1
2%
T2
10%
T3
12%
T4
7%
T5
57%
T6-9
10%
T10+
Median 7.0 P25 4 · P75 8 · max 17
On curve 26% (7 / 58 cast on T4) Cast same turn as drawn 30%

The "good card" funnel

420 brought · 201 players
Brought to game
420
Ever drawn
96
Reached battlefield
58
Still on board at game end
33

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.9pp

Players who cast this card win 25% of the time (n=53) , vs 20% when it never left the library (n=267).

When players drew this card but left it in hand, they won 25% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -6.9pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

108 instances
5.6%
Library
30.6%
Battlefield
29.6%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Assault Suit card

Assault Suit

{4}
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Commander Masters (CMM) · Uncommon · Illustrated by James Paick

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.