collections_bookmark Part of Commander Masters
Assault Suit card art
Card Preview

Assault Suit

{4} · Artifact — Equipment · Commander Masters (CMM)
0%
Decklist Inclusion
Times Brought
202
Decks Running
113
In Decks
555
Decklist Inclusion
0%
Format
Card text
Assault Suit card

Assault Suit

{4}
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Commander Masters (CMM) · Uncommon · Illustrated by James Paick

Final zone distribution

54 instances
5.6%
Library
33.3%
Battlefield
29.6%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

202 brought · 107 players
Brought to game
202
Ever drawn
48
Reached battlefield
31
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.7pp

Players who cast this card win 16% of the time (n=30) , vs 22% when it never left the library (n=135).

Observed gap -6.2pp; 95% confidence interval -20.7pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
6%
T3
6%
T4
10%
T5
65%
T6-9
13%
T10+
Median 7 P25 6 · P75 9 · max 17
On curve 13% (2 / 31 cast on T4) Cast same turn as drawn 28%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.