collections_bookmark
Part of Duskmourn: House of Horror
·
Legendary Enchantment Creature — God
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Athreos, Shroud-Veiled
0%
Decklist Inclusion
Times Brought
164
Decks Running
84
In Decks
654
Decklist Inclusion
0%
Format
Card text
Athreos, Shroud-Veiled
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4 / 7
Duskmourn: House of Horror Commander (DSC)
·
Mythic
·
Illustrated by Igor Kieryluk
Final zone distribution
44 instances2.3%
Library
56.8%
Battlefield
4.5%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
29 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
15 decks
-
3
Child of Alara
5 decks
-
4
Zur, Eternal Schemer
5 decks
-
5
Athreos, Shroud-Veiled
3 decks
-
6
Sen Triplets
2 decks
-
7
Terra, Herald of Hope
2 decks
-
8
Akroma, Vision of Ixidor
1 decks
-
9
Ayli, Eternal Pilgrim
1 decks
-
10
Baron Bertram Graywater
1 decks
The "good card" funnel
164 brought · 83 playersBrought to game
164
Ever drawn
41
Reached battlefield
30
Still on board at game end
25
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 28% of the time (n=27) , vs 17% when it never left the library (n=101).
Observed gap +10.9pp; 95% confidence interval -6.7pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
57%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
27%
(2 / 30 cast on T6)
Cast same turn as drawn
43%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.