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Part of Fallout
·
Instant
·
Fallout (PIP)
Card Preview
Atomize
1%
Decklist Inclusion
Times Brought
281
Decks Running
152
In Decks
1078
Decklist Inclusion
1%
Format
Card text
Atomize
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fallout (PIP)
·
Rare
·
Illustrated by Josu Solano
Final zone distribution
82 instances3.7%
Library
3.7%
Battlefield
64.6%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
75 decks
-
2
Atraxa, Praetors' Voice
14 decks
-
3
The Serpent Society
10 decks
-
4
Auntie Ool, Cursewretch
7 decks
-
5
High Perfect Morcant
5 decks
-
6
Agent Frank Horrigan
3 decks
-
7
Carth the Lion
3 decks
-
8
Azlask, the Swelling Scourge
2 decks
-
9
Cleopatra, Exiled Pharaoh
2 decks
-
10
Glissa, Herald of Predation
2 decks
The "good card" funnel
281 brought · 139 playersBrought to game
281
Ever drawn
64
Reached battlefield
38
Still on board at game end
3
≥ -3.3pp
Players who cast this card win 26% of the time (n=34) , vs 14% when it never left the library (n=175).
When players drew this card but left it in hand, they won 20% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.5pp; 95% confidence interval -3.3pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
5%
T4
8%
T5
58%
T6-9
26%
T10+
Median
7.0
P25
6
· P75
10
· max
13
On curve
8%
(2 / 38 cast on T4)
Cast same turn as drawn
32%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.