Card Preview
Aura of Silence
1%
Decklist Inclusion
Times Brought
274
Decks Running
143
In Decks
831
Decklist Inclusion
1%
Format
Card text
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Commander 2015 (C15)
·
Uncommon
·
Illustrated by D. Alexander Gregory
Final zone distribution
78 instances5.1%
Library
20.5%
Battlefield
42.3%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Grand Arbiter Augustin IV
16 decks
-
2
Giada, Font of Hope
10 decks
-
3
Sythis, Harvest's Hand
8 decks
-
4
Squall, SeeD Mercenary
5 decks
-
5
Zur the Enchanter
5 decks
-
6
Anti-Venom, Horrifying Healer
4 decks
-
7
Darien, King of Kjeldor
4 decks
-
8
Alela, Artful Provocateur
3 decks
-
9
Aminatou, Veil Piercer
3 decks
-
10
Anikthea, Hand of Erebos
3 decks
The "good card" funnel
274 brought · 130 playersBrought to game
274
Ever drawn
68
Reached battlefield
48
Still on board at game end
16
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 35% of the time (n=43) , vs 22% when it never left the library (n=171).
When players drew this card but left it in hand, they won 5% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.4pp; 95% confidence interval -2.0pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
4%
T2
23%
T3
13%
T4
13%
T5
33%
T6-9
15%
T10+
Median
5.0
P25
3
· P75
9
· max
25
On curve
27%
(11 / 48 cast on T3)
Cast same turn as drawn
26%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.