bolt
Game Changer
on the MTG Commander Game Changers list
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#10 in Selesnya Commander Staples
·
Enchantment
·
Commander 2011 (CMD)
Live Play Data
Aura Shards
7%
Live Inclusion
Times Brought
2097
Decks Running
830
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=363
1%
T1
4%
T2
17%
T3
14%
T4
15%
T5
41%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
21%
(60 / 363 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
2099 brought · 693 playersBrought to game
2099
Ever drawn
490
Reached battlefield
363
Still on board at game end
223
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 33% of the time (n=328) , vs 26% when it never left the library (n=1358).
When players drew this card but left it in hand, they won 28% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +1.8pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
549 instances2.6%
Library
40.6%
Battlefield
29.3%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
46 decks
-
2
Baylen, the Haymaker
39 decks
-
3
Arcades, the Strategist
38 decks
-
4
Trostani, Selesnya's Voice
35 decks
-
5
Pantlaza, Sun-Favored
26 decks
-
6
Galadriel, Light of Valinor
20 decks
-
7
Kwia Vigorbloom
20 decks
-
8
Ghave, Guru of Spores
19 decks
-
9
Aragorn, the Uniter
18 decks
-
10
Felothar the Steadfast
18 decks
Card text
Aura Shards
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Commander 2011 (CMD)
·
Uncommon
·
Illustrated by Ron Spencer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.