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Game Changer
on the MTG Commander Game Changers list
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#12 in Selesnya Commander Staples
·
Enchantment
·
Commander 2011 (CMD)
Card Preview
Aura Shards
1%
Decklist Inclusion
Times Brought
625
Decks Running
279
In Decks
1928
Decklist Inclusion
1%
Format
Card text
Aura Shards
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Commander 2011 (CMD)
·
Uncommon
·
Illustrated by Ron Spencer
Final zone distribution
159 instances3.1%
Library
40.9%
Battlefield
29.6%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Baylen, the Haymaker
19 decks
-
2
Rin and Seri, Inseparable
18 decks
-
3
Arcades, the Strategist
11 decks
-
4
Galadriel, Light of Valinor
9 decks
-
5
Pantlaza, Sun-Favored
9 decks
-
6
Aragorn, the Uniter
8 decks
-
7
Felothar the Steadfast
8 decks
-
8
Voja, Jaws of the Conclave
7 decks
-
9
Rhys the Redeemed
6 decks
-
10
Anikthea, Hand of Erebos
5 decks
The "good card" funnel
627 brought · 260 playersBrought to game
627
Ever drawn
140
Reached battlefield
105
Still on board at game end
65
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 32% of the time (n=92) , vs 25% when it never left the library (n=398).
When players drew this card but left it in hand, they won 21% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -2.9pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
0%
T1
4%
T2
13%
T3
16%
T4
15%
T5
42%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
17%
(14 / 105 cast on T3)
Cast same turn as drawn
35%
601 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.