bolt Game Changer on the MTG Commander Game Changers list auto_awesome #12 in Selesnya Commander Staples
Aura Shards card art
Live Play Data

Aura Shards

{1} {G} {W} · Enchantment · Commander 2011 (CMD)
7%
Live Inclusion
Times Brought
1041
Decks Running
454
Median Cast Turn
5
Drawn → Played
74%
Format

First-cast turn

n=167
1%
T1
4%
T2
14%
T3
17%
T4
15%
T5
41%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 18
On curve 19% (24 / 167 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

1043 brought · 395 players
Brought to game
1043
Ever drawn
225
Reached battlefield
167
Still on board at game end
103

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.2pp

Players who cast this card win 31% of the time (n=152) , vs 25% when it never left the library (n=687).

When players drew this card but left it in hand, they won 29% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -2.2pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

255 instances
2.4%
Library
40.4%
Battlefield
30.2%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games
Card text
Aura Shards card

Aura Shards

{1} {G} {W}
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Commander 2011 (CMD) · Uncommon · Illustrated by Ron Spencer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.