bolt
Game Changer
on the MTG Commander Game Changers list
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#12 in Selesnya Commander Staples
·
Enchantment
·
Commander 2011 (CMD)
Live Play Data
Aura Shards
7%
Live Inclusion
Times Brought
1536
Decks Running
646
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=253
1%
T1
5%
T2
17%
T3
16%
T4
14%
T5
40%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
23%
(43 / 253 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
1538 brought · 555 playersBrought to game
1538
Ever drawn
340
Reached battlefield
253
Still on board at game end
151
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 31% of the time (n=229) , vs 25% when it never left the library (n=1000).
When players drew this card but left it in hand, they won 28% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -0.5pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
386 instances3.1%
Library
39.1%
Battlefield
30.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
38 decks
-
2
Baylen, the Haymaker
30 decks
-
3
Arcades, the Strategist
29 decks
-
4
Trostani, Selesnya's Voice
27 decks
-
5
Pantlaza, Sun-Favored
23 decks
-
6
Galadriel, Light of Valinor
19 decks
-
7
Aragorn, the Uniter
15 decks
-
8
Felothar the Steadfast
15 decks
-
9
Ghave, Guru of Spores
14 decks
-
10
Voja, Jaws of the Conclave
14 decks
Card text
Aura Shards
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Commander 2011 (CMD)
·
Uncommon
·
Illustrated by Ron Spencer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.