bolt
Game Changer
on the MTG Commander Game Changers list
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#12 in Selesnya Commander Staples
·
Enchantment
·
Commander 2011 (CMD)
Live Play Data
Aura Shards
7%
Live Inclusion
Times Brought
1041
Decks Running
454
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=167
1%
T1
4%
T2
14%
T3
17%
T4
15%
T5
41%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
19%
(24 / 167 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
1043 brought · 395 playersBrought to game
1043
Ever drawn
225
Reached battlefield
167
Still on board at game end
103
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 31% of the time (n=152) , vs 25% when it never left the library (n=687).
When players drew this card but left it in hand, they won 29% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -2.2pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
255 instances2.4%
Library
40.4%
Battlefield
30.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
31 decks
-
2
Baylen, the Haymaker
23 decks
-
3
Arcades, the Strategist
20 decks
-
4
Pantlaza, Sun-Favored
19 decks
-
5
Trostani, Selesnya's Voice
19 decks
-
6
Galadriel, Light of Valinor
17 decks
-
7
Aragorn, the Uniter
13 decks
-
8
Voja, Jaws of the Conclave
11 decks
-
9
Felothar the Steadfast
10 decks
-
10
Jetmir, Nexus of Revels
10 decks
Card text
Aura Shards
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Commander 2011 (CMD)
·
Uncommon
·
Illustrated by Ron Spencer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.