collections_bookmark Part of Duskmourn: House of Horror
Auramancer card art
Live Play Data

Auramancer

{2} {W} · Creature — Human Wizard · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
192
Decks Running
90
Median Cast Turn
7.0
Drawn → Played
49%
Format

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
14%
T4
9%
T5
55%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 0% (0 / 22 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

192 brought · 84 players
Brought to game
192
Ever drawn
45
Reached battlefield
22
Still on board at game end
10

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.4pp

Players who cast this card win 30% of the time (n=22) , vs 21% when it never left the library (n=131).

When players drew this card but left it in hand, they won 9% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -9.4pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

49 instances
6.1%
Library
20.4%
Battlefield
30.6%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Auramancer card

Auramancer

{2} {W}
Creature — Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
2 / 2
Duskmourn: House of Horror Commander (DSC) · Common · Illustrated by Rebecca Guay

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.