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Part of Duskmourn: House of Horror
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Creature — Human Wizard
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Auramancer
1%
Live Inclusion
Times Brought
300
Decks Running
138
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
10%
T4
13%
T5
58%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
0%
(0 / 31 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
300 brought · 130 playersBrought to game
300
Ever drawn
67
Reached battlefield
31
Still on board at game end
15
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 26% of the time (n=28) , vs 21% when it never left the library (n=204).
When players drew this card but left it in hand, they won 15% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -10.8pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances7.0%
Library
21.1%
Battlefield
28.2%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
37 decks
-
2
Zur the Enchanter
23 decks
-
3
Light-Paws, Emperor's Voice
9 decks
-
4
Eriette of the Charmed Apple
7 decks
-
5
Sythis, Harvest's Hand
5 decks
-
6
Yenna, Redtooth Regent
3 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Elesh Norn // The Argent Etchings
2 decks
-
9
Ellivere of the Wild Court
2 decks
-
10
Killian, Decisive Mentor
2 decks
Card text
Auramancer
Creature — Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Common
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Illustrated by Rebecca Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.