Live Play Data
Avabruck Caretaker // Hollowhenge Huntmaster
Creature — Human Werewolf // Creature — Werewolf
·
Innistrad: Crimson Vow (VOW)
0%
Live Inclusion
Times Brought
235
Decks Running
107
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=38
0%
T1
3%
T2
3%
T3
8%
T4
18%
T5
63%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
53%
(8 / 38 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
235 brought · 104 playersBrought to game
235
Ever drawn
50
Reached battlefield
38
Still on board at game end
24
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 31% of the time (n=36) , vs 17% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval -1.3pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances5.3%
Library
42.1%
Battlefield
28.1%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
66 decks
-
2
Chief of the Wilds
5 decks
-
3
Edgar, Moonlit Sovereign
3 decks
-
4
Sarulf, Realm Eater
3 decks
-
5
Anara, Wolvid Familiar
2 decks
-
6
Atraxa, Praetors' Voice
2 decks
-
7
Glarb, Calamity's Augur
2 decks
-
8
Indominus Rex, Alpha
2 decks
-
9
Raph & Mikey, Troublemakers
2 decks
-
10
Rocco, Cabaretti Caterer
2 decks
Card text
Avabruck Caretaker
Creature — Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 4
Hollowhenge Huntmaster
Creature — Werewolf
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6 / 6
Innistrad: Crimson Vow (VOW)
·
Mythic
·
Illustrated by Heonhwa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.