Live Play Data
Avatar Roku, Firebender
1%
Live Inclusion
Times Brought
370
Decks Running
145
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=62
3%
T1
2%
T2
3%
T3
11%
T4
23%
T5
52%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
65%
(14 / 62 cast on T6)
Cast same turn as drawn
42%
The "good card" funnel
370 brought · 138 playersBrought to game
370
Ever drawn
66
Reached battlefield
45
Still on board at game end
24
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 38% of the time (n=43) , vs 28% when it never left the library (n=255).
When players drew this card but left it in hand, they won 31% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -3.5pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances5.3%
Library
31.6%
Battlefield
30.3%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Ozai, the Phoenix King
32 decks
-
2
Fire Lord Zuko
25 decks
-
3
Fire Lord Azula
22 decks
-
4
Kratos, God of War
10 decks
-
5
Isshin, Two Heavens as One
4 decks
-
6
Avatar Aang // Aang, Master of Elements
3 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
8
Xantcha, Sleeper Agent
3 decks
-
9
Electro, Assaulting Battery
2 decks
-
10
Fire Lord Ozai
2 decks
Card text
Avatar Roku, Firebender
Legendary Creature — Human Avatar
Whenever a player attacks, add six
. Until end of combat, you don't lose this mana as steps end.


: Target creature gets +3/+0 until end of turn.
6 / 6
Avatar: The Last Airbender Eternal (TLE)
·
Mythic
·
Illustrated by Toni Infante
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.