Live Play Data
Avatar Roku, Firebender
1%
Live Inclusion
Times Brought
299
Decks Running
117
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=46
2%
T1
0%
T2
2%
T3
13%
T4
28%
T5
48%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
63%
(8 / 46 cast on T6)
Cast same turn as drawn
39%
The "good card" funnel
299 brought · 113 playersBrought to game
299
Ever drawn
56
Reached battlefield
38
Still on board at game end
21
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 38% of the time (n=36) , vs 28% when it never left the library (n=201).
When players drew this card but left it in hand, they won 28% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -5.6pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances4.6%
Library
32.3%
Battlefield
29.2%
Graveyard
16.9%
Exile
Commanders that played this card
in tracked games-
1
Ozai, the Phoenix King
24 decks
-
2
Fire Lord Zuko
21 decks
-
3
Fire Lord Azula
19 decks
-
4
Kratos, God of War
8 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
6
Fire Lord Ozai
2 decks
-
7
Isshin, Two Heavens as One
2 decks
-
8
Mai and Zuko
2 decks
-
9
Tannuk, Steadfast Second
2 decks
-
10
Toph, the First Metalbender
2 decks
Card text
Avatar Roku, Firebender
Legendary Creature — Human Avatar
Whenever a player attacks, add six
. Until end of combat, you don't lose this mana as steps end.


: Target creature gets +3/+0 until end of turn.
6 / 6
Avatar: The Last Airbender Eternal (TLE)
·
Mythic
·
Illustrated by Toni Infante
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.