Card Preview
Avatar Roku, Firebender
Times Brought
210
Decks Running
97
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Avatar Roku, Firebender
Legendary Creature — Human Avatar
Whenever a player attacks, add six
. Until end of combat, you don't lose this mana as steps end.


: Target creature gets +3/+0 until end of turn.
6 / 6
Avatar: The Last Airbender Eternal (TLE)
·
Mythic
·
Illustrated by Toni Infante
Final zone distribution
38 instances2.6%
Library
50.0%
Battlefield
15.8%
Graveyard
31.6%
Hand
Commanders that played this card
in tracked games-
1
Fire Lord Azula
22 decks
-
2
Ozai, the Phoenix King
19 decks
-
3
Fire Lord Zuko
14 decks
-
4
Avatar Aang // Aang, Master of Elements
6 decks
-
5
Isshin, Two Heavens as One
6 decks
-
6
Kratos, God of War
5 decks
-
7
Toph, the First Metalbender
4 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
9
Jaws, Relentless Predator
2 decks
-
10
Zhao, the Moon Slayer
2 decks
The "good card" funnel
210 brought · 91 playersBrought to game
210
Ever drawn
36
Reached battlefield
24
Still on board at game end
19
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 34% of the time (n=16) , vs 20% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +1.6pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
0%
T2
3%
T3
26%
T4
15%
T5
47%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
71%
(8 / 34 cast on T6)
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.