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Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes (MSH)
Live Play Data
Avengers Assemble!
1%
Live Inclusion
Times Brought
354
Decks Running
143
Median Cast Turn
7.0
Drawn → Played
45%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
14%
T4
18%
T5
46%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
32%
(5 / 28 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
354 brought · 128 playersBrought to game
354
Ever drawn
62
Reached battlefield
28
Still on board at game end
18
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.8pp
Players who cast this card win 16% of the time (n=26) , vs 20% when it never left the library (n=257).
When players drew this card but left it in hand, they won 23% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.7pp; 95% confidence interval -17.8pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances6.2%
Library
27.7%
Battlefield
15.4%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
64 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
28 decks
-
3
Cosmic Spider-Man
5 decks
-
4
Daredevil, Man Without Fear
5 decks
-
5
Thor Odinson
5 decks
-
6
Director Nick Fury
4 decks
-
7
G'raha Tia, Scion Reborn
4 decks
-
8
Captain America, Wings of Freedom
3 decks
-
9
Miles Morales // Ultimate Spider-Man
3 decks
-
10
Storm, Windrider
3 decks
Card text
Avengers Assemble!
Enchantment
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.