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Part of Marvel Super Heroes
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#8 Rakdos board wipe
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Enchantment — Saga
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Marvel Super Heroes (MSH)
Live Play Data
Avengers: Under Siege
1%
Live Inclusion
Times Brought
195
Decks Running
80
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
8%
T4
25%
T5
54%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
9
· max
10
On curve
13%
(2 / 24 cast on T4)
Cast same turn as drawn
4%
The "good card" funnel
195 brought · 67 playersBrought to game
195
Ever drawn
44
Reached battlefield
24
Still on board at game end
8
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.3pp
Players who cast this card win 14% of the time (n=22) , vs 15% when it never left the library (n=116).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -17.3pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances16.7%
Battlefield
56.3%
Graveyard
4.2%
Exile
22.9%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
34 decks
-
2
Thanos, the Mad Titan
16 decks
-
3
Loki, the Deceiver
9 decks
-
4
Norman Osborn // Green Goblin
8 decks
-
5
Madame Hydra
6 decks
-
6
Tom Bombadil
3 decks
-
7
Ares, God of War
1 decks
-
8
Bullseye, Death Dealer
1 decks
-
9
Nephilim Epochal
1 decks
-
10
Super-Skrull
1 decks
Card text
Avengers: Under Siege
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.