Live Play Data
Avishkar Raceway
Land
·
Aetherdrift (DFT)
0%
Live Inclusion
Times Brought
238
Decks Running
128
Median Cast Turn
3.5
Drawn → Played
68%
Format
First-cast turn
n=40
25%
T1
15%
T2
10%
T3
8%
T4
10%
T5
28%
T6-9
5%
T10+
Median
3.5
P25
2
· P75
6
· max
14
Cast same turn as drawn
58%
The "good card" funnel
241 brought · 111 playersBrought to game
241
Ever drawn
59
Reached battlefield
40
Still on board at game end
37
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 28% of the time (n=39) , vs 19% when it never left the library (n=150).
When players drew this card but left it in hand, they won 40% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -5.3pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
57.8%
Battlefield
17.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
21 decks
-
2
Mendicant Core, Guidelight
9 decks
-
3
Samut, the Driving Force
5 decks
-
4
Tsagan, Raider Warlord
5 decks
- 5 The Regalia 4 decks
-
6
Far Fortune, End Boss
3 decks
-
7
Kolodin, Triumph Caster
3 decks
- 8 Molecule Man 3 decks
-
9
Ozai, the Phoenix King
3 decks
- 10 Zhulodok, Void Gorger 3 decks
Card text
Avishkar Raceway
Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
,
, Discard a card: Draw a card.
Aetherdrift (DFT)
·
Common
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.