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Part of Bloomburrow
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Creature — Rat Rogue
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Bloomburrow (BLB)
Live Play Data
Azure Beastbinder
1%
Live Inclusion
Times Brought
234
Decks Running
112
Median Cast Turn
5
Drawn → Played
53%
Format
First-cast turn
n=31
0%
T1
19%
T2
13%
T3
13%
T4
6%
T5
42%
T6-9
6%
T10+
Median
5
P25
3
· P75
8
· max
12
On curve
19%
(6 / 31 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
234 brought · 111 playersBrought to game
234
Ever drawn
58
Reached battlefield
31
Still on board at game end
11
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 38% of the time (n=29) , vs 20% when it never left the library (n=146).
When players drew this card but left it in hand, they won 39% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval -0.6pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances8.1%
Library
17.7%
Battlefield
35.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
26 decks
-
2
Wick, the Whorled Mind
14 decks
-
3
Anowon, the Ruin Thief
7 decks
-
4
Vnwxt, Verbose Host
7 decks
-
5
Gonti, Canny Acquisitor
5 decks
-
6
Niko, Light of Hope
5 decks
-
7
Massimo, the Magician
4 decks
-
8
Ms. Bumbleflower
4 decks
-
9
Jin Sakai, Ghost of Tsushima
2 decks
-
10
Raffine, Scheming Seer
2 decks
Card text
Azure Beastbinder
Creature — Rat Rogue
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
1 / 3
Bloomburrow (BLB)
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Rare
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Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.